home *** CD-ROM | disk | FTP | other *** search
File List | 1997-02-25 | 10.0 KB | 156 lines |
-
- DESCRIPTION OF PROGRAMS ON THE C/C++ 3D GAME TOOLS
- **************************************************************************
-
-
- 386int.txt Complete 80386 CPU instruction set
- 3dlib.zip 3D Transforms 1.0 - manipulate/display 3d objects (turbo C)
- 3dlib30a.zip 3dLIB 3.0 - 3D graphic object library (pascal/C++)
- 3dlib30b.zip 3dLIB 3.0 - 3D graphic object library (C++/pascal)
- 3dtoshi2.zip 3D Engine Demo Program v2.0 by Toshiaki Tsuji
- 3dworld.zip 3D-World of Objects - by I.Frits, fly in small 3D world
- 4dxdemo.zip 4DX 1.1 - 3D rendering engine,WAD,DOS/Win,32-bit,Watcom (C++)
- ackkit.lzh ACK3D Animation Construction Kit 3D - 3D engine, 286+ (C)
- ackwin.zip FD 1.4 - ACK 3-D for Windows by J.Lundy, 3D/WinG/MIDI/WAVE (C)
- allis.zip Allis' Ph.D. thesis: Searching for Solutions in Games and AI
- alnalley.zip Alien Alley 1.0 - PC Game Programming Explorer game D.Roberts
- alogrith.txt Faq's on computer graphic alogrithms
- asm.txt Assembly language primer and tutorial
- avril20.zip AVRIL 2.0 - Virtual Reality Interface Lib, 3D polygon graphics
- bgi28fnt.zip Collection of BGI fonts
- carhack.zip See DOOM rendering engine in progress! v1.0
- ccard15.zip Christmas card demo - plasma + starfield, DJGPP(C/C++) source
- cfont100.zip ColorFont 1.00 - mode 13h color font library + demo (C++)
- cgdtalk.txt Discussion on the quake 3d graphic engine
- collide.zip Pixel-Precision Method for Detecting Sprite Collision 1.0
- colorclp.zip Color Bits Volume I version 1.1 - PCX clipart (95 pics)
- dcc_3de.zip 3D engine with full sources by Z-Jack (TASM 3.1 and TP 6.0)
- dcg407.zip DCGAMES v4.07 (Dec 96) Game Development System
- deckauf.zip Find matching cards game
- doomproj.zip Doom-like rendering engine by Steve Larsen
- doomtech.txt Technical discussion on the doom game engine
- dpmi100.zip Dos Protected Mode Interface (DPMI) specification 1.0
- dview.zip View - BSP based rendering engine for Id WADs - (C++)
- dwu.zip 3D dynamics/graphics engine by David Wu
- ed3deng3.zip Ed's 3D (game) Engine - version 3
- evolutio.zip Intelligent Behavior Without AI: Evolutionary Approach - Kirby
- firekit.zip Adjustable Fire demo with full src v1.0 - by JW Ractliff (C)
- fire-tut.zip Tutorial of fire effects
- firewall.zip Yet another fire program by Austin Appleby (C/asm)
- flame184.zip 184 byte fire routine by Gaffer/PRoMETHEUS'96
- flamer.zip VGA animated flame demo with full assembler source code (asm)
- flilib.zip FLI.LIB - create and play FLI animations w/source (C)
- floormap.txt Technical discussion on floor mapping techniques
- ftexture.zip Collection of game textures
- gdm001.zip Game Developers Magazine - Issue 1
- gdm002.zip Game Developers Magazine - Issue 2
- gdm003.zip Game Developers Magazine - Issue 3
- gdm004.zip Game Developers Magazine - Issue 4
- gfx_demo.zip VGA/SVGA vector graphics demo - lambert,texture,gouraud,phong
- ghm01.exe Game Hack Magazine #1 - buttons,coll.detect,tiles,perspective
- ghm021.exe Game Hack Magazine #2 - C++ basics,AI,copyright,music,3D tiles
- gvects.zip Gouvard vector generators with source for lengine
- hashtut1.zip Doom-wall tuturial by Telemachos / HASH
- hcsvga13.zip HiColor SuperVGA Library 1.3b - Borland C, Tseng/VESA HiColor
- hdscr.zip Hozidoom source code
- height.zip height-field terrain rendering demo by Mike Gardi - 386, 5M
- hobbspr2.zip horiz scrolling with Hobbes library (C++)
- hozidoom.zip 3D doom like game
- i3d_21.zip I3D 2.1 demo - 32-bit 3D raycasting engine for dos/windows
- icollide.zip I_COLLIDE 1.0 - collision detection library, n-body etc. (C)
- ieee_vr.zip Interactive Collision Detection - Philip Hubbard (8p)
- j3d2801.zip Jaws 3d model viewer
- knowhow4.zip Know-How 4.x toolkit - GUI,font,PCX,graphics,vector (BC++)
- ks_mars.zip mars landscape flythrough by keith sibson (c++/asm)
- land3d.zip 3D Landscape 0.8 - realtime landscape simulator by A.Moeller
- lengine 3D landscape rendering engine with source
- lenssrc.zip lens effect sample, code and info
- mapedit.zip Map editing utility for lengine
- melt.zip Source code to melting screen on doom
- mgl11.zip MegaGraph Graphics Library 1.1 - 386+, VESA/SVGA, C/C++
- mgld11.zip MegaGraph Graphics Library 1.1 demos
- mgld3d01.zip MegaGraph Graphics Library 3D Extensions demo
- moonbas2.zip Moonbase 2 - voxel landscape, 386+, pmode, watcom (C++)
- mphong.zip Real-time Transparent Motion-blurred phong environment mapping
- mscdex21.zip Microsoft MS-DOS CD-ROM Extensions 2.1 specification
- nackeng.zip New ACK3D Animation Construction Kit 3D engine - 386+ (asm/C)
- nackexp.zip ACK3D example - move around in 3D world (C)
- ntech26.zip Nanotech 3d game engine
- otm3d095.zip 3DTOOLS 0.95 - C++ 3D engine,Lambert,Gouraud,z-buf (asm/C++)
- paradise.zip Paradise 3D engine demo by R.Elias
- pcgpe10.zip The PC Games Programmers Encyclopedia 1.0
- pct.zip Perspective texture mapping engine by helge forster
- pcx2img.zip PCX -> IMG (ack3d) files (graphics)
- pcxanim.zip Program to demonstrate pcx animations
- pixmorph.htm Html document on jazz jackrabbit pixel morphing
- pixpack.zip A collection of demo effects w/ source (C/asm)
- plaswarp.zip Full Source Cods for Transparent Plasma (C++)
- poly.zip Poly doom like engine demo
- rdbmp.zip Demo of texture mapped sphere with Phong shading (lens)
- rtmx20.zip Suppa 3D Engine - IBB Real-Time 3D Engine demo
- scrasm.zip smooth fullscreen tile scroll - modex, 386+ by Steve Eisner
- scroll.htm Html document on jazz jackrabbit scrolling tecnique
- sjs_wolf.zip 3D lightsourced raycasting engine, with full source. Watcom C/C++
- smfont01.zip TP7-units to put fonts on the screen in graphic modes
- smfont02.zip TP7-units to put fonts on the screen in graphic modes
- smfont03.zip TP7-units to put fonts on the screen in graphic modes
- smfont04.zip TP7-units to put fonts on the screen in graphic modes
- smfont05.zip TP7-units to put fonts on the screen in graphic modes
- smfont06.zip TP7-units to put fonts on the screen in graphic modes
- smfont07.zip TP7-units to put fonts on the screen in graphic modes
- smfont08.zip TP7-units to put fonts on the screen in graphic modes
- smfont09.zip TP7-units to put fonts on the screen in graphic modes
- smfont10.zip TP7-units to put fonts on the screen in graphic modes
- smfont11.zip TP7-units to put fonts on the screen in graphic modes
- smfont12.zip TP7-units to put fonts on the screen in graphic modes
- smfont13.zip TP7-units to put fonts on the screen in graphic modes
- smfont14.zip TP7-units to put fonts on the screen in graphic modes
- smfont15.zip TP7-units to put fonts on the screen in graphic modes
- smfont16.zip TP7-units to put fonts on the screen in graphic modes
- smfont17.zip TP7-units to put fonts on the screen in graphic modes
- smfont18.zip TP7-units to put fonts on the screen in graphic modes
- smfont19.zip TP7-units to put fonts on the screen in graphic modes
- smfont20.zip TP7-units to put fonts on the screen in graphic modes
- smfont21.zip TP7-units to put fonts on the screen in graphic modes
- snapshot.zip Snapshot 1.00 - study DOOM graphics rendering (asm/pascal)
- snip9503.zip Snippets Mar 95 - 38000+ lines code in 400+ files (asm/C/C++)
- source.zip RayDeal doom like 3d game engine
- sprite.zip Microsoft Word document describing method to implement sprites
- sprites.zip mode13h sprite engine w/source (TP6)
- spr_anim.zip A method for sprite animation by Richard Caners
- sse10.zip The Sprite & Scrolling Engine 1.0 evaluation copy
- strateg3.zip wargame strategy AI - Luppnow, Triemstra, Sommerlund
- svgacc24.zip SVGACC 2.4 - hi-res SVGA, 386+, 256 color, MSC and BC/C++
- svgapix.zip PutPixel(), GetPixel() in SVGA. Optimized & non-opt.C++ C++
- textmap.zip 3D-Engine with Sound-/Netsupport (BP 7.0/TASM)
- texture1.zip Collection of background textures
- tge132.zip The Graphics Engine 1.32 - VGA/SVGA/VESA C/C++ library
- threedom.zip 3D polygon rendering engine
- transpar.zip Transparency Tutorial -good effect for beginner coders (C)
- tr-103.zip A Genetic Algorithm Tutorial by Darrell Whitley (38p)
- tubesrc.zip Tubular - tube effect (asm/C)
- v3dt090.zip 3DTOOLS 0.90b - 386+, mode13h 3D, lambert, gouraud (C++ src)
- vat_v11d Varmint's audio tools for soundblaster
- vbe20.zip VESA BIOS Extention/Core Functions 2.0 - draft by SciTech
- vds.zip Virtual DMA Services (VDS) specification 1.00 (MicroSoft)
- vect32.zip Vect32 - interactive vector graphics thing, SVGA/SB
- vectball.zip source to Vector Balls by BIM - XLib (C)
- vesasp12.zip VESA BIOS Extension 1.2 specification
- vesates2.zip 640x480x256 SVGA VESA demo - graphics/sound/mouse (C++)
- vesavga.zip basic 256 color svga VESA routines (asm)
- vgakit52.zip vgakit 5.2b - programming toolkit for vga/svga cards
- vgascrol.zip 640x400 image link/scrolling + utils - mode X (asm/pascal)
- vga-vul1.zip A fine asm source-code to a vga intro
- vga-vul2.zip Assembler source for fading palettes
- vga-vul4.zip Doing 3D with assembler
- vga-vul5.zip Source to the famous 3D-starfield
- vpe63.zip Virtual Presence Engine 0.63 - Post-Doom 3D graphics engine
- vrkit.zip VRKIT demo - Wolf3D-like engine, full source available
- warpower.zip Warpower 1.0 - realtime warping, create animations
- wcop.zip Cloud generator MS-DOS, v2.00 by Fredrik Wangel (with source)
- wgraf102.zip The Warp Graphics Library 1.02 - EGA/VGA/C++
- wolfdoom.zip WolfDoom demo - 3D graphics by M.Dussault
- woldsrc.zip Complete source code to wolfenstein 3d
- wt004dos.zip wt 0.04 - portable 3D game engine (32bit DOS binaries)
- wt004wc.zip wt 0.04 patch for Watcom C32 9.5
- x1.zip generic Wolf-3D style engine (320x240)
- xyz_20.zip XYZ++ 2.0 - 3D graphics class lib for BC/C++
- yap.zip Yet Another Pacman: lots bonus, editable Levels
- zeusdocs.zip Documentation for the Zeus 3d game engine
- zeuscode Source code for the Zeus 3d game engine
- zeusdemo Zeus 3d landscsape game engine
- zox3d15.zip wolf3D-like sample + info about library by Robert Schmidt
- zscaler.zip Zoomagic 1.0 - bitmap scaler and zoomer (16 x 128x128x256)
- _engine.exe Christians 3D game engine
-
- =============================================================================
- E N D O F F I L E
- =============================================================================
-